![]() In the end dimension, the obsidian pillars and the exit end portal generate as normal. End Cities will generate any shulkers and ships that would generate in a normal world.Nether Fortresses will generate with the same bounding box.Mansions will generate any allays that would generate in a normal world.Witch Huts will generate with the same bounding box (witch farms can be built as normal).Strongholds will only generate an entrance end portal with some filled eyes (though it won't match with a normal world with the same seed). ![]() Pillager Outposts will generate with the same bounding box with any allays that normally generate.Ocean Monuments will generate with the same bounding box, but no elder guardians (guardians farms can be built as normal).Ancient Cities will generate sculk shriekers that can spawn wardens (location of shriekers won't match with a normal world).Structures that are important in SkyBlock will generate at the same coordinates with the same bounding boxes and entities as they would in a normal world with the same seed: The nether island will generate with 40 netherrack, 7 crimson nylium, 7 warped nylium, 2 soul sand, 2 nether wart, and 14 obsidian for the portal. This island will generate with 54 dirt, 26 grass blocks, 1 bedrock (at world spawn), an oak tree, and a chest with an ice block and bucket of lava. End portals and sculk sensors generate in the world to enter the end and obtain sculk. This means all structures (that matter) will generate with their bounding boxes at the same location as if the world with the same seed was generated with normal terrain. The worldgen data pack infinitely generates a void world with properties akin to the original SkyBlock. ![]() This data pack generates a standard skyblock island at the world spawn point upon initial world load.
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